﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace FUSE
{
    public class HighscoreScreen : Microsoft.Xna.Framework.GameComponent
    {
        private KeyboardState playerInput;
        private Boolean hasSelected;
        private int playerSelection;

        private Texture2D backgroundTex;
        private Vector2 backgroundPOS;

        private Texture2D backButtonHLTex;
        private Vector2 backButtonPOS;
        
        public HighscoreScreen(Game game)
            : base(game)
        {
            // TODO: Construct any child components here
        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here
            playerInput = new KeyboardState();
            hasSelected = false;
            playerSelection = 0; //default highlight only button

            base.Initialize();
        }

        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            // TODO: Add your update code here
            // static screen == no update required?

                base.Update(gameTime);
            
        }
    }
}
